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Rehasher

GPS and Street Signs

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Rehasher    591
Rehasher

GPS navigation, GPS information and general Street Signs

This is a topic explaining the system in place for Street Names, and what defining every street in San Fierro/Whetstone can do for us. This has opened up a few opportunities so far and other ideas using our functions would be great, hop them into the suggestions. This function I have made has made quite a few things either, house names, gps navigation, admins creating street signs etc and helps players navigate places easier.

 

How it works?

First of all I needed all the streets defined via polygons created around each street and then the area named, thanks to @Potassium for taking time to do this. Then I built an array storing the street names and all the coordinates which took alot of time to do and I created a few functions to put the arrays to use.  mxvd57Q.png

 

Street Signs

Modifying the texture of a prevous sign, adding a function to create street signs for admins /createstreetsign and my GetPlayerStreetName function I have easily been able to create signs like this:

 

KlXaQ9N.png

 

And the street name is automaticaly found and added to the sign.

 

GPS

Ever used /call 911, not knowing the area well or exactly where you're out? Ever been a cop, and not known where something is or you don't have the map mod installed? This is the solution I have came up with:

PKZTzDR.png

 

I will add a nice system to find places and navigate to them, houses etc keep updated!

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Andrew Bones    59
Andrew Bones

Very helpful for PD, ty

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DowDaw    34
DowDaw

Good work!

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Aero    138
Aero

Loving this! Great job!

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Sparx    32
Sparx

Looking really good.

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Culture045    297
Culture045

Unique, I like it.

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Apache    3
Apache

I'm gonna love this thing! Great stuff!

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Potassium    42
Potassium

Loveeeeeeeee this so much

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tw1ster    388
tw1ster

Oh that's so cool. Is management open to changing street names early on and or adapting them to in-character events?

 

Like, let's say an impactful mayor becomes elected and is loved by everyone. If it's done in character, would you be willing to script-wise change street names to reflect in-game choices? This is great all around for both sides of the role-play spectrum.

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thatoneiowan    81
thatoneiowan
11 minutes ago, tw1ster said:

Oh that's so cool. Is management open to changing street names early on and or adapting them to in-character events?

 

Like, let's say an impactful mayor becomes elected and is loved by everyone. If it's done in character, would you be willing to script-wise change street names to reflect in-game choices? This is great all around for both sides of the role-play spectrum.

 

The signs themselves can be changed easily (I would know... I had to put them all up). I can't say how it would work script wise/internally. But I do know that the client-side map/radar mod would have to be edited for clarity and that itself is a pain.

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Sosanko    0
Sosanko

Will it Specify Cars/Vehicles? 😯

If yes then can you please add up a cars category ,

like : Owned Cars/Vehicles 

          UnOwned Cars/Vehicles 

                                                    _[SACD]

Signiture.jpg.a424e85e1ef3324f6c534549aa625043.jpg

Edited by [A]egis

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Grintch.    11
Grintch.

Great! 

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Laos    1
Laos

I wonder if there'd be an efficient way to build "blocks" based on calling nearby cross streets, then you could have 100/200/300 blocks of each street, and then addresses could be based on those blocks. It probably gets harder for the non-grid parts of the city but could be interesting

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