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Pitchounette

Weapon Supplier Topic

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Pitchounette

In terms of weapon supplier or larger scale supplier, what kind of system would you want to see? what do you think the system should look like?

 

Weapon supplier in this case refer to those that are capable of mass-producing weapons at a larger quantity and not the strawmen.

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Lockhart

Just gonna post my thoughts here, feel free to expand on it.

 

There needs to be 2 levels to weapons to allow mass/wholesale weapon sales:

 

1. Unfinalised

2. Finalised

 

Unfinalised being a scripted aspect which can be held on a player up to a certain amount, and held by properties/vehicles up to certain amount. You would be able to hold more of these as apposed to finalised weapons. These weapons are not usable until finalised.

 

Finalised are the weapons on a player that they can use and shoot.

 

When illegal factions manufacture weapons they should be unfinalised. They can manufacture these in bulk ofcourse at weapon factories with timers, and sold at bulk as unfinalised. Players should be able to hold X amount of unfinalised weapons and Y amount of unfinalised weapons in a vehicle or house. Players can sell an unfinalised weapon to another players to make it finalised and usable. We could consider scripting this so that if players have 3 plus unfinalised weapons on them they automatically hold a gym bag to make it visible.

 

When a player has a finalised weapon this entirely depends on the size of said weapon. Deagles, colts, uzis and MACs should never need to be shown as these can easily be concealed. Larger weapons such as M4s and AK47s should be visible on their players, whether that be on their backs, chests or whereever. Finalised weapons should never be able to be stored within an items on a player such as a bag, as this can be abused and you will very quickly see gangs on a corner all holding bags of automatic rifles which is unrealistic. Finalised weapons can be stored in a vehicle or a house to promote a realistic environment.

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Avery
9 hours ago, Lockhart said:

Just gonna post my thoughts here, feel free to expand on it.

 

There needs to be 2 levels to weapons to allow mass/wholesale weapon sales:

 

1. Unfinalised

2. Finalised

 

Unfinalised being a scripted aspect which can be held on a player up to a certain amount, and held by properties/vehicles up to certain amount. You would be able to hold more of these as apposed to finalised weapons. These weapons are not usable until finalised.

 

Finalised are the weapons on a player that they can use and shoot.

 

When illegal factions manufacture weapons they should be unfinalised. They can manufacture these in bulk ofcourse at weapon factories with timers, and sold at bulk as unfinalised. Players should be able to hold X amount of unfinalised weapons and Y amount of unfinalised weapons in a vehicle or house. Players can sell an unfinalised weapon to another players to make it finalised and usable. We could consider scripting this so that if players have 3 plus unfinalised weapons on them they automatically hold a gym bag to make it visible.

 

When a player has a finalised weapon this entirely depends on the size of said weapon. Deagles, colts, uzis and MACs should never need to be shown as these can easily be concealed. Larger weapons such as M4s and AK47s should be visible on their players, whether that be on their backs, chests or whereever. Finalised weapons should never be able to be stored within an items on a player such as a bag, as this can be abused and you will very quickly see gangs on a corner all holding bags of automatic rifles which is unrealistic. Finalised weapons can be stored in a vehicle or a house to promote a realistic environment.

This pretty much is a summary of what should and MUST happen. Hoping to have it in the 1.0 revision.

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Thuggy
Posted (edited)
15 hours ago, Lockhart said:

Just gonna post my thoughts here, feel free to expand on it.

 

There needs to be 2 levels to weapons to allow mass/wholesale weapon sales:

 

1. Unfinalised

2. Finalised

 

Unfinalised being a scripted aspect which can be held on a player up to a certain amount, and held by properties/vehicles up to certain amount. You would be able to hold more of these as apposed to finalised weapons. These weapons are not usable until finalised.

 

Finalised are the weapons on a player that they can use and shoot.

 

When illegal factions manufacture weapons they should be unfinalised. They can manufacture these in bulk ofcourse at weapon factories with timers, and sold at bulk as unfinalised. Players should be able to hold X amount of unfinalised weapons and Y amount of unfinalised weapons in a vehicle or house. Players can sell an unfinalised weapon to another players to make it finalised and usable. We could consider scripting this so that if players have 3 plus unfinalised weapons on them they automatically hold a gym bag to make it visible.

 

When a player has a finalised weapon this entirely depends on the size of said weapon. Deagles, colts, uzis and MACs should never need to be shown as these can easily be concealed. Larger weapons such as M4s and AK47s should be visible on their players, whether that be on their backs, chests or whereever. Finalised weapons should never be able to be stored within an items on a player such as a bag, as this can be abused and you will very quickly see gangs on a corner all holding bags of automatic rifles which is unrealistic. Finalised weapons can be stored in a vehicle or a house to promote a realistic environment.

I agree, the old way is the best way.

 

Instead of automatically spawning bags, you're prompted with a message that says you cannot carry any more weapons. To bypass the weight limit, you need to go out yourself and buy a bag from a 24/7 or a similar store. You are then granted more slots that you can hold weapons in.

Edited by Thuggy
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Trumavarium
On 2018-03-31 at 4:09 AM, Lockhart said:

We could consider scripting this so that if players have 3 plus unfinalised weapons on them they automatically hold a gym bag to make it visible.

This is gold.

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Fraudulent-Philanthropist
1 hour ago, Trumavarium said:

This is gold.

You are the best man.

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Jondetti

Seems most interesting. However, I dont think you need to start inventing any complex-ish systems for the guns. Let's keep the oldschool "official faction gun/drug rights" and it will be good enough.

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レイジ

Agree with this Lockhart.

On 31.3.2018 at 8:58 PM, Thuggy said:

I agree, the old way is the best way.

 

Instead of automatically spawning bags, you're prompted with a message that says you cannot carry any more weapons. To bypass the weight limit, you need to go out yourself and buy a bag from a 24/7 or a similar store. You are then granted more slots that you can hold weapons in.

 

+1 on this comment.

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Bluman

As long as it's not a system where you /getjob then /sellgun to everyone you see on the streets then it should be a good system.

 

One particular server's crate facility was a good script where you had to hijack convoys to gain weapons but it just turned into a dmfest. 

A good system would be a solid pipeline for official factions to import them from overseas or other means, then distribute them in their own way from then on.

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Lockhart
25 minutes ago, Bluman said:

As long as it's not a system where you /getjob then /sellgun to everyone you see on the streets then it should be a good system.

 

One particular server's crate facility was a good script where you had to hijack convoys to gain weapons but it just turned into a dmfest. 

A good system would be a solid pipeline for official factions to import them from overseas or other means, then distribute them in their own way from then on.

 

Wait and see!

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Bluman
9 hours ago, Lockhart said:

 

Wait and see!

 

I know you know something 

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Anomaly
Posted (edited)
5 minutes ago, Bluman said:

 

I know you know something 

 

5 may. :$

Edited by Anomaly

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