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Blackburn

AFK system and Job contracts

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Blackburn
Posted (edited)

Since a lot of people afk abuse, I propose that you introduce an AFK kicker.

 

AFK kicker would kick people that haven't moved or were afk for 20-30 minutes, this way you could prevent the abuse of AFK. Also people in animations for more than 20-30 mins

 

Jobs: A lot of people work jobs, and before they get the /paycheck, they type /quitjob to get +400$ from the state, this can be prevented by a job contract, meaning, that we wont be able to do "/quitjob" before 5-6 hours pass from taking the job, depending on the job,.

Edited by Blackburn

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Anomaly

I agree with the AFK system.

 

Anyway, I don't like the idea for job contracts. The players will get pissed because they want to try new jobs.  Maybe this can be implemented later when the gamemode is stable with most of the jobs done because there are some approved suggestions for a fishing job etc.

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CommentEtiquette

I agree with this, abuse has to be prevented somehow. 

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Buster

Indeed. An AFK system preventing people from money farming should be implemented.

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Wilbur

AFK system would be perfect since there are many people who simply log on and then go AFK for few hours.

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Boss

An AFK system is a must. This needs to be implemented to remove potential abuse of leeching paychecks.

 

As for the job contracts, I agree, but in a different way. I believe that people should be able to /quitjob anytime, however joining another job should be a wait of an hour. This will definitely make people think twice before quitting their job. 

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Buster

Here you go.

1 hour ago, kane said:

+ Players AFK for 15minutes will be autokicked. [Kane]

0.9 R1 revision.

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