Jump to content
News Ticker
  • Developer applications are still open
  • Helper applications are still open
  • ba-rp.net:7777
Sign in to follow this  
WirelessMind

Health-Bars

Health-Bars Above Heads  

62 members have voted

  1. 1. Should there be health-bars above heads?



Recommended Posts

WirelessMind

We need health-bars above heads, simple fact people could be health hacking and everything. It's honestly a must in a server. Not to mention RP reasons say you're jumping someone in you don't want them to drop also if you're even jumping a enemy you want them to get beat up not die.

Edited by WirelessMind
  • Like 3

Share this post


Link to post
Share on other sites
west.

Please. Do. This. It allows for us to know if someone is health hacking while in a fist fight, and for RP purposes.

Edited by west.
  • Like 2

Share this post


Link to post
Share on other sites
braze

si senor

Share this post


Link to post
Share on other sites
jezpack

We need that.

Share this post


Link to post
Share on other sites
Pelayo

Please, it's a pain in the ass when you get in roleplay fights, and you want to roleplay injuries, but people just finish you off.

Share this post


Link to post
Share on other sites
west.
2 minutes ago, Lucky said:

nope 

No reason given. Don't speak if you got no logic.

  • Like 2

Share this post


Link to post
Share on other sites
Whatsthebissinessmen

Share this post


Link to post
Share on other sites
Lucky
7 minutes ago, west. said:

No reason given. Don't speak if you got no logic.

 

Basically, look at RCRP's health system. Health is managed from the script and not from the server. (You fall off the building, you don't lose health, you get hit with a spawned gun, you don't lose health, if you get hit with a legit gun and fists you lose health.) Easy to make.

This system that you see in BARP right now avoids nametag hacks, with the LSRP health bar system you'll have the ability to see people around if you use nametags. 

Also, if you want to jump someone and not kill him you can always suggest a system that drops the player on the ground and forces him there with an animation for some time. 

 

EDIT: Also the way you want it to be promotes metagaming. "logic"

Edited by Lucky

Share this post


Link to post
Share on other sites
Patrick

Definitely needed. 

Share this post


Link to post
Share on other sites
Buckshot

There should be something showing that the opposing player is low health, but not a health bar because it brings MG, a /stats health check is also good

Share this post


Link to post
Share on other sites
west.
1 minute ago, Lucky said:

 

Basically, look at RCRP's health system. Health is managed from the script and not from the server. (You fall off the building, you don't lose health, you get hit with a spawned gun, you don't lose health, if you get hit with a legit gun and fists you lose health.) Easy to make.

This system that you see in BARP right now avoids nametag hacks, with the LSRP health bar system you'll have the ability to see people around if you use nametags. 

Also, if you want to jump someone and not kill him you can always suggest a system that drops the player on the ground and forces him there with an animation for some time. 

Are you dumb? You literally can download called something called box esp. It's all over ugbase you can literally search up "sa-mp box esp cleo" and it comes up. If healthbars are there you will be able to see if someone is blatantly using health hacks. Health hacking is worse than nametags at the end of the day, so why would you want to allow health hacks more instead of nametags. I agree the health bar removed looks better, but there are way more positives to having health bars enabled.

  • Like 1

Share this post


Link to post
Share on other sites
west.

In the end I believe the community should decide this, and everyone is in favor of health bars it seems like.

Share this post


Link to post
Share on other sites
y0Mike

Removing the default nametags in general was stupid. It doesn't stop shit. Easily, they can add another 3D text below the name for ONLY the player that is sending damage to a target. That way the target's health/armor will be shown in 3D text while you are attacking them, but nobody else can see the health.

Its still shitty, but better than what we have now.

Edited by y0Mike

Share this post


Link to post
Share on other sites
Mondim

It's needed.

Share this post


Link to post
Share on other sites
Guest
This topic is now closed to further replies.
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

×