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Conspiracy

Skin Rendering in 3ds Max 2010

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Conspiracy

1. Import your .dff into 3ds Max. Enter Kam's Script DFF IO panel, go to Import DFF, tick the A and .png buttons, then hit Import DFF. Select and import your file.

 

2. Apply your textures, here's how I do it: Press F10, then Render. You'll be prompted with a Missing External Files window, press Browse then Add, and enter the folder in which you've exported your textures in .png format. Press Use Path, then OK, OK again if you're prompted with another window, and then Continue. Close both of the recently opened windows, then click on the gray screen where your mod is. Press M, then on the upper panel panel of the window press Material, Show Materials in Viewport As, and then Standard Display with Maps.

 

3. Zoom in using whatever means necessary and get in position to take a photo of the skin.

 

4ZF1ekR.jpg

 

4. Press F10 to ender the Render Setup window. Under the "Output Size" drop-down menu in "Common", pick "HDTV (video)". Click the 1920x1080 button on the right.

 

7mY3zTQ.jpg

 

5. Go to the "Renderer" window in Render Setup, untick "Shadows" and then click the "Render" button.

 

Z6cyvSH.jpg

 

6. In the render photo window, find the "Environment and Effects Dialog" button (looks like a wheel) and click it.

 

W0rtPTz.jpg

 

7. Set the background color to white, tint to black, ambient to white, and then close the window.

 

YXAQRjc.jpg

 

8. Click the "Save Image" button (looks like a floppy disk), choose .PNG as your format, hit save, pick RGB 48 Bit and then press OK.

 

KmErT5l.jpg

 

9. You're done. All that's left to do is perhaps cutting off the excess space in Photoshop.

 

dRYGFZg.jpg

 

10. You can save your render options by creating a preset. Go to Render Setup, Common, and then click the drop-down menu in Preset. Click Save Preset and follow the instructions. Next time you want to render a skin in the same way, just press Load Preset and select your old RPS file. Enjoy.

 

xdNHkwQ.jpg

 

Edited by Conspiracy
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Templar

bhary sexy

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Anomaly

Good one.

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20gauge
1 hour ago, Conspiracy said:

1. Import your .dff into 3ds Max. Enter Kam's Script DFF IO panel, go to Import DFF, tick the A and .png buttons, then hit Import DFF. Select and import your file.

 

2. Apply your textures, here's how I do it: Press F10, then Render. You'll be prompted with a Missing External Files window, press Browse then Add, and enter the folder in which you've exported your textures in .png format. Press Use Path, then OK, OK again if you're prompted with another window, and then Continue. Close both of the recently opened windows, then click on the gray screen where your mod is. Press M, then on the upper panel panel of the window press Material, Show Materials in Viewport As, and then Standard Display with Maps.

 

3. Zoom in using whatever means necessary and get in position to take a photo of the skin.

 

4ZF1ekR.jpg

 

4. Press F10 to ender the Render Setup window. Under the "Output Size" drop-down menu in "Common", pick "HDTV (video)". Click the 1920x1080 button on the right.

 

7mY3zTQ.jpg

 

5. Go to the "Renderer" window in Render Setup, untick "Shadows" and then click the "Render" button.

 

Z6cyvSH.jpg

 

6. In the render photo window, find the "Environment and Effects Dialog" button (looks like a wheel) and click it.

 

W0rtPTz.jpg

 

7. Set the background color to white, tint to black, ambient to white, and then close the window.

 

YXAQRjc.jpg

 

8. Click the "Save Image" button (looks like a floppy disk), choose .PNG as your format, hit save, pick RGB 48 Bit and then press OK.

 

KmErT5l.jpg

 

9. You're done. All that's left to do is perhaps cutting off the excess space in Photoshop.

 

dRYGFZg.jpg

 

10. You can save your render options by creating a preset. Go to Render Setup, Common, and then click the drop-down menu in Preset. Click Save Preset and follow the instructions. Next time you want to render a skin in the same way, just press Load Preset and select your old RPS file. Enjoy.

 

xdNHkwQ.jpg

 

Best

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