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Brand

Roleplaying LCN.

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Brand
Posted (edited)

Credits: Curly Tha Infamous.
"So this is the life you want, huh?"
(How to role-play an LCN character.)


THIS IS A VERY LONG READ, 20-30 MINUTES AT LEAST IS REQUIRED.


What's going on everyone? If you didn't already acknowledge the big red letters above, you might want to acknowledge this before we start, the fact that you're gonna' need at least twenty to thirty minutes to sit down, read, and understand everything I'm about to say in a nutshell. No, I will not go easy on you all. No I will not leave anything out. Yes you will be here for the rest of your life, reading this, so I will try to make it as fun and readable as possible for you guys.
Let’s get started.

Index:
- Introduction.
- Understanding what "The Life" is, to real gangsters.
- Character and character traits.
- Ranks.
- Rules, Traditions and Codes of Cosa Nostra.
- Day to day things.
- Wives and Girlfriends.
- Mob politics.

Introduction.

Roleplaying in the mafia is a challenge to many roleplayers. It doesn't even matter what kind of mafia it is, it's always going to be a healthy challenge. It’s hard because it tests your ability to handle heated problems and deal with day to day struggles of being a hustler, in a hustler's world. It challenges your patience. To follow the old rules and traditions that make these families/cells last for the amount of time they do actually requires an immense amount of control and basically every last drop of your patience. But it's fun. It's worth it. Sometimes, it's just outrageously funny and other times, it's a little too intense for people. I am not one for IC and OOC mixing but I used to like to say to my roleplayers that although our characters and our real life personalities are different like they're supposed to be, there's a little "gangster" in all of us just begging to come out and rattle some cages like a boss. So as you could imagine, once you get the hang of things, things can be really, really fun. 

Like any other character, whether he's mob connected or not, he needs to have a great name, one with a solid background; a memorable personality and constantly unsatisfied motives. Without this, you are nothing but another wannabe trying to work his way up the ladder for script wise ulterior motives, making it easier for the bigger fish to contemplate whacking you out, due to your expendable position. Without having at least some knowledge of how the mafia works, you will be sucked into what roleplayers like me like to call "The Crab pot." The metaphor symbolizes how pretty much all gangsters act around each other. It's like a bunch of crabs all being thrown into a pot of boiling water. One makes it to the top; some other crab grabs him by the leg and pulls him back down. People will step on you, throw you down the hole and use your corpse to get themselves out of this big pot of boiling water we call "Cosa Nostra." Sucks doesn't it... Well here's what doesn't suck. In La Cosa Nostra, reputation and respect play just about the biggest roles you will have to maintain throughout your development. Things like "friendship" and "ethics" play a big role in a character's existence. 

Gangsters always like to say "Do the right thing." Who said there was no honor amongst thieves? Who even says these men are thieves- if they aren't true men of honor, like soldiers who fight in a war for their country or their culture? Basically your actions, your words, your demeanor and mannerisms all have everything to do with how much people respect you. People want to know what drives your character to do good things and bad things. What will make an honest man tell a lie? What will make a greedy man give his last dollar to a stranger? People want to know where your character comes from. People would want to know what your skills are, what his occupations were. It never fails to leave people guessing what you're going to do next when you learn how to behave as sporadically as an LCN gangster. Every choice you make, every word you use, every step in any direction you take, it plays a big role on your morale and reputation in this type of RP. So with that said, you must be ready to role-play extra carefully. Here you will learn what Cosa Nostra gangsters have been doing for a hundred years. 

Here you will learn how to incorporate every realistic aspect of a Cosa Nostra gangster into your character, for the best, most realistic Cosa Nostra experience. You'll learn about who they are. How they are actually "regular people" before they're serial killing cigar chomping monsters, haha. These guys wake up, scratch their nads, eat breakfast, take a shower, brush their teeth, comb their hair, get dressed and go to work. See but what the regular role-player who wants to be the next big thing next to John Gotti will hardly ever understand is, work isn't always "Killing and violence." Here you will learn more about what La Cosa Nostra gangsters consider "work." I will go on to explain things like, how they live their family lives. Friends, family; what these words actually mean to guys who are in the modern day mafia. Wives, girlfriends, Sons, Nephews, grandchildren, where they all come into play. And best of all, I will be getting into ranks to help you all understand that this isn't some "Typical street gang" we're talking about here.


Understanding what "The Life" is, to real gangsters.

To a real gangster, the life is normally something you become a part of as an underprivileged individual. Most of them came up poor; some of them came up rich. Most of them came from humble beginnings; some of them came from spoiled ones. The life is something a man could either want his kid to grow up understanding for safety purposes or something that someone would want their kids to have nothing to do with at all for their entire lives. Most of them acknowledge that not many of them are ever going to live to see the end of their fulfilled lives, in their nice warm beds. Most of them acknowledge that they're only going to wind up in one of two places and refuse to let the thought of jail or death ruin what short lives they actually live. These men are not ashamed of who they are. They do not look at the floor when their wife yells at them about what they do and who they know. Granted however, these men are not always proud of who they are and tend to catch themselves in moral situations where you have to "Do the right thing" or "Don't get caught doing the wrong thing." The life is not about "Being a gangster." 

The life is not about "Being a shot caller." It's about being able to survive in a world where a convicted felon, an uneducated man, or even someone without two nickels to rub together can't... and have people around him that he can love and consider "his family." To some bloodlines, the life is a blessing. To other bloodlines, the life is a curse. But to every bloodline, the life is illegal. Since 1970, an American Act passed in office known as the Racketeer Influenced and Corrupt Organizations act (RICO) has been the fatal enemy of all people involved in Cosa Nostra. What this act basically did was it allowed the prosecution of anybody involved with any known ongoing criminal enterprises. This act is the reason you can go to jail for 25 years for selling pot with your buddies, but the main reason it was put into effect was because people who were cut from this cloth of "gangster" have done damage to this country since before the year 1900 actually hit. This was used as a tool, targeting mainly members of La Cosa Nostra who were bleeding the county dry of money, through activities of illegal stature. A racketeer is someone who dabbles in the regularly illegal crimes such as prostitution, gambling, drug dealing, gun dealing, but do such crimes not for his individual self but for an entire group of people. Due to this RICO act, these men have developed a number of codes and rules to stay off the radar as an entity. The code of silence; the code of purity and non-adultery, the code of personal vengeance, obviously puts a damper on the daily freedoms these men have as functioning members of society who play their roles as regular civilians, just trying to get by in life. These men cannot talk about their lifestyle with their own immediate families or it can mean death. They can't tell their kids about it, or their wives about it. They can't share secrets. But when you live with a gangster, you eventually start to know the person is a gangster and after a while, as a member of his family you can learn to accept this man for the human being that he is.

Character and character traits.
 
Name.

A lot of modern day gangsters have third generation names; regular Americanized names. Unless you're like off of the boat from Italy, your name is Americanized. This means, even if "Paolo" is on your birth certificate, your friends you grew up with in New York call you Paul. Even if your name is "Vittorio" on your birth certificate, your friends from Chicago all call you Vito. A lot of people like to make the mistake of using really long, hardcore Italian names like "Vincenzo Mosciarello." Another common mistake made by new people involved in LCN is using a last name that's already famous in the LCN world. So even though your name isn't "John Gotti" but your name is "Andrew Gotti" people will still look at it like its some type of funny and corny joke. When picking your name, it never hurts to hop on Google and type in "List of Italian Surnames." But be careful when picking one, for there might already be another gangster with that name. That's not what you want if you're looking for originality, after all, you have to develop your own reputation. An example of a good name I used back in the day is "Arnold Bellomo." Arnold was an Italian American, born and raised in Belmont New York, in the Bronx. A lot of his friends called him "Arnie." Another good example of a good name is "George Stancato." This is a regular Americanized name. His name isn't "Georgio Di'Stancato." Third generation names, typical American first name, strong Italian last names are usually what makes up the gangsters of LCN.

Background.

Any good character with a good name is not complete without a good background. A guy with a strong name needs to have a strong background. It doesn't have to be crazy. I find it that a lot of people like to have this extremely farfetched story about how their father was in the mafia in Sicily and some soldier shot their dad dead so now they seek refuge in America and look to reign havoc on the city, eventually becoming the boss of all bosses. See... that's fine if you never read a single book, seen a single documentary or watched a single movie on Cosa Nostra. And even the movies are a little farfetched, not to mention. A strong background to a good role-player could be something as simple as growing up in Baltimore Maryland, in a black neighborhood. He got beat up in school a lot; dropped out. Tried working, failed miserably. Tried crime, got arrested. A hundred years later in 2015, you can't expect one's "humble beginnings" to be like one's humble beginnings in 1902, like Carlo Gambino for example. In that era, it was okay to be considered a "soldier" in Sicily at the age of 19. This is America, 100 years later. A 40 year old man today would've been born in the 70's, probably brought up in a household crippled by the RICO act, grew up without a father, dropped out of school, never found work anywhere type of deal. When you want to think of problems and rehabilitation for your character's background, think "modern day." A background sets the mood for your character's personality and characteristics.

Personality.

With a strong name and a strong background to go with it, you can now start to ask yourself "What type of guy would my character be, having gone through all this stuff." You can ask yourself "Is my character someone who accepted his misfortunes and looks to grow as a person through this experience, or is he a savage, corrupted by the squalors of his youth." Ask yourself, because you're the director. You're the creator. You made him. I always liked to see people have a personality that's memorable. Something as memorable as beating up a guy for stealing an old lady's purse, then robbing him, ultimately making himself some sort of hypocrite, or bully, lol. Something as memorable as someone who got picked on in school when he was a kid, therefore can never manage to get off the defensive and stop acting like a hothead towards people, but can't fight for his own life. The pick is yours. A mistakable personality all the stagnant roleplayers have is "Hotheaded." It's EASY to role-play a hotheaded mobster, because at the end of the day- the mafia is known for using violence to get what they want. I mean, it's basically in the job description. Can you role-play a "pussy?" Can you role-play a pacifist, who deep down doesn't want to fight, but will actually break your head open with a wooden bat then burn the evidence? Like I said from the beginning, it's a challenge! I role-played a character once who was 57 years old; used to cough a lot. He spent 17 years in the can, so he wound up being real foul mouthed. He wasn’t so aggressive but certain things would send him flying off the handle. You call the old man a bitch; he'll shrug his shoulders and keep it moving. You call the old man a fag, well, after being in the can for 17 years and witnessing (if not, experiencing) certain violations of a man, he'd get up and beat your ass for it. Why can you call this guy a bitch but you can't call him a fag? What makes him so defensive about what he's seen or what he's been through that makes it that you can't even look in this man's direction and use the word fag in a totally separate conversation to someone else? Because if you do, he'll think you called him a fag and he'll kick your fucking ass, or worse, put you in a pine box. These are the thoughts that should make up the personality of the character you role-play. These are the thoughts that would make other people roleplaying around you anticipate certain things about your character and in turn, offer them an opportunity to role-play it! Think nice and hard about the type of character your character is. What are his pet peeves, what are his enjoyments in life?

Motives.

Nothing makes a man with a strong name, strong background and a strong personality more of a gangster than a man of his motives. In the mafia, a lot of people always had a reason for why they live "the life." Some people are in it for the money. Some people are in it for the power. Lately it would seem like everyone's in it for the respect. Some people want to be involved because they want security for their wife and kids. Some people might want to be involved in the mafia because of their background and the fact that they can't get a legal job anywhere unless they find "equal opportunity employers." And truly, as sad as it sounds and as true as it is, some men want to join to just become a big, money grubbing ass gangsters, although that contradicts what I wrote above about how most gangsters feel about Cosa Nostra... Don't get it twisted... some are definitely in it for the vanity. Now granted, those're usually the ones who cross over a little early, if you understand where that's going. After coming up with the basics of your character, his name, his background, his personality, ask yourself what would motivate a guy like him to be involved in such a lifestyle; a lifestyle of total and utter caution for better benefits. 

What things about your character's personality can you say would make him do the things he does? Back to the old man I brought up in the "Personality" blurb, what would motivate this guy to actually hit you in the face for calling him something as simple and silly as "A fag." Perhaps this guy was raped in prison? Maybe; or perhaps he's seen one of his good friends go through that experience against his will. All in turn, perhaps he finds it disrespectful using that word when you haven’t exactly shown him that you understand the horrors of such an act, the way he understands it. Maybe he just wants respect, and if you don't show him respect, perhaps this would motivate him to knock your teeth out of your head with a pizza paddle from Guido's Pizzeria. Nothing makes a character more than his motives in mob RP and I cannot stress that enough. I always found that, sticking to your character’s personalities would make it easier for you to figure out what his motives are. You might even figure out his motives, not even knowing what his motives were from the start.

Ranks.

Boss
/\
____________________
Administration
----------------
Underboss
Consigliere
Contabile
Streetboss
____________________
/\
Captain
/\
Soldier || Soldier || Soldier
| | |
| | |
Associate || Associate || Associate
-----------------------
Wannabes


___________________________________________
Things to know while roleplaying in the mafia:
1. Know your rank.
2. Don't revolve all of your role-play around what rank you are.
3. Build a personality. Develop it.
4. Climbing the ranks is not important to a true role-player, just being in the moment is.
5. You are a person before you are a "mobster."
__________________________________________

Wannabe

A wannabe is a new member of the faction. Not even remotely considered a "gangster" or a "stand up guy." An outsider to the modern day mob is not far from a civilian. Wannabe's do not get to commit serious crimes unless told to do so. As far as family privilege goes, wannabe's are pretty much not even allowed to commit crimes. The main focuses of a wannabe are as followed:

1. (Socialize)
Meet people, both faction and not faction. Develop your own mini network. Socialize with other wannabes and people you will eventually acknowledge as members of the mob you're trying to join.

2. (Develop)
Introduce yourself to other wannabe's and associates. Make friends. Be friendly, be hateful, be whatever you want, it's your character and your funeral!

3. (Develop)
Develop your character as an expendable, someone with zero power but high ambitions. You have no motivation; you're just a person who would like to get involved in the life. You're not anyone special, you're not anyone reputable, and you’re just looking for a way in.

4. (Develop)
Develop and incorporate your character's personality over time. Figure out what type of person he is. Figure out what his motives and personality are.

5. (Develop) 
Start learning how to earn money for yourself; just don't pay tribute to anybody. Prepare yourself for the "Associate phase" where paying tribute is a weekly thing.

Associate (Privileged)

An associated member of the family is a member of the family, however not an "official" member of the family. An associate is "privileged." In other words, he is permitted to commit any crime he can handle. So long as he doesn't get caught and draw heat to the family constantly. Associates are allowed to make mistakes, and have a little leg room. They don't get away with much but in some situations where an inducted member sticks up for an associate, they get away with things. The associate is one of the "new and up and coming" street guys. The family doesn’t typically go to war for associates. However, if anyone messes with an associate, they reserve the right to defend their own lives. The main focuses of an associate are as followed.

1. (Socialize)
Recognize fellow associates and recognize wannabes. Make friends with as many family members as you can, you're trying to build your reputation and build morale with the wannabes. As an associate, you have to introduce yourself as a "friend" of the soldier you serve. You can't say he's a soldier and you can't say you're an associate.

2. (Recruit)
Keep tabs on worthy wannabes. Keep people around for at least as long as you've been a wannabe for and vouch for wannabes you think are worthy of being associated like you. Associates don't regularly make wannabes kick up to them.

3. (Maintain)
Anyone you recruit, you take responsibility for. Make sure your wannabes are learning from you, lead by example and learn by example from the people who make your faction great in your opinion. Associates are supposed to keep their eyes on the streets too even though they aren't considered fully "official" members. Associates are more like the guys who are allowed to say "I know people" to diffuse a quarrel without getting their asses kicked for being cocky, because it's authentic.

4. (Earn)
As an up and coming criminal, you should be involved in profitable crimes, as many as you can be involved in, to help figure out your niche. How hard you work determines how much money you have in total at the end of the week. You make your own hours as a criminal and you work on the families’ time. The more you earn, the fatter your tribute can be, the more you get to keep at the end of the week plus the happier your superiors are with you, knowing that you're out there doing what an associate should be doing. Earning. Being a gangster.

5. (Enforce)
An associate is someone on the bottom of the totem pole, who proved he's trustworthy but hasn't proven well enough that he deserves to be a part of the secret society of men. So when an associate gets called upon to do a job, his best bet is to answer the guy and do as he's instructed to do. This can be dangerous for a lot of hesitant associates. Rumor has it that a lot of times in this life, when an associate is asked to do a job by a soldier or a captain and he refuses? He's the one who goes next. Associates are pretty much obliged to do what their superiors say and if they don't, they could wind up dead themselves. Associates are making the choice to be involved in this life so a lot of the cutthroat gangsters want to see if they're really about what they're about. Enforce any rule, obey any order from a superior, do so with distinction and without hesitation for the best reputation gain.

6. (Develop) 
Develop your character as someone who has proven to the family that he is trustworthy, under the circumstance that he pays his dues to someone important. Make sure to keep in mind that an associate isn't considered "Untouchable" the way a soldier is. Associates get still get treated poorly sometimes, smacked around, and even whacked out for being involved in problematic stuff. However, the good part about this is, since you've proven yourself you now have say over the wannabes who come in after you and you get to start making your presence on the street. Associates are less expendable than wannabes but still none the less expendable. No matter what type of personality your character has, being humble (even against the will of your character) usually takes an associate very far. Just being humble.

Soldier (Extra Privileged)

A soldier is an indoctrinated, inducted member of the family; an official foot soldier that does jobs for the higher ups. Soldiers enforce the law that is the word of the family and family members. A soldier is considered "Untouchable" which means nobody from a wannabe to a boss can "just kill" this guy. In LCN, certain procedures are required to kill a made man. You need permission from higher ranking members of the family such as The Consigliere, the Underboss or the Boss to do something of that sort. People do not get made unless they have a more than basic general understanding of the way things work. Made men are referred to as "Men of honor" or "Made guys." Soldiers are doubly privileged over any associate. If a soldier kills an associate without captain permission, it's against the rules, but they can't be immediately killed for such an action. Soldiers are to be as feared as they are respected, as they serve as enforcers and collectors for higher ranking members. Soldiers handle a lot of the dirty work on the streets for the family and should not be trifled with, for the family will go to war for this man. The main focuses of a soldier are as followed:

1. (Socialize.)
Network with various captains, network with other factions on behalf of the family, and network with fellow members of the family; fellow soldiers. As a made guy, you have to introduce yourself as a "friend" of the captain you serve to Outsiders. You are a representative of the family. To family members you're a "Friend of ours." To associates and outsiders, you're "important."

2. (Recruit)
A soldier's job in a crew is to make sure that his associates are earning money and doing what they're supposed to do. Often, associates will come to you to "vouch" for a wannabe they think is worth being under your flag. Now, it's your job to ask yourself if this guy is alright. If you think the wannabe is worth being an associate, tell the guy he works for you now. Soldiers are granted the power to just "claim" whoever isn't another made guy, or works for another made guy. So make sure you know who you're taking under your flag, because if you take the wrong guy, the family might label it as you not being smart enough to recognize a rat when you see one! Another thing about soldiers when it comes down to recruiting is soldiers are allowed to consult their captains on who they think is ready to be inducted into the family. They are allowed to "vouch" for associates who they think are ready to be brought into the family and have enough respect from the family to be accepted as a brother. Soldiers have a lot of power when it comes to building up the family.

3. (Collect)
Having been a soldier for a while you're all too familiar with paying tribute. You know that sometimes it's a pain in the ass running into the person you're obliged to see at a certain time of the week so you do your best to make it work and have everything ready for when you do see him. A soldier's job is to collect the tribute from the associates he has under his flag and pass it up to his captain, in respects to the bosses. This is a good way of making sure the gang he's running is doing their jobs and keeping the superiors satisfied.

4. (Maintain)
Soldiers need to make sure that their crew is operating within standards. No rules are being broken. It's his job to make sure that the morale and integrity of his crew is useful to the family and isn't about to crumble, or cause any internal beefs. It's a soldier's job to make sure that his associates are earning, recruiting, maintaining and enforcing where it's right. In order to maintain a good crew, soldiers like to test their associate’s integrity from time to time. It proves to be a useful way to keep things running smooth. Soldiers are responsible for any screw ups in their gang, such as police heat, rule breakings or inner family beefs. Maintain the lifestyle of LCN and force it upon those who stray from it.

5. (Develop)
Develop your character into that of someone who can get away with almost anything now. Well... almost anything. A soldier cannot be touched, a soldier cannot be killed, a soldier is officially deemed "untouchable" by the family he serves and if anybody touches him harmfully, that could be a deadly and severe problem. Soldiers can bark orders at any associate they want and can get away with killing any wannabe they think isn't fit for the crew. Soldiers can kill a number of people now and pretty much get away with it, they have a license to do whatever they want. Develop yourself into someone who has finally established a reputation, someone who has a right to be proud of who they are and what they earned. At this point, gangsters are allowed to act as "entitled" as they want. Because according to the family, they are.

6. (Earn)
Soldier seems like a walk in the park, being able to boss people around, do whatever you want, nobody's allowed to kill you right? Well sadly, soldiers are still on call, still have people they answer to and are still required to pay their respects to the bosses. In that case, Soldiers should still have their own operations going, maybe the same operations they were involved in as an associate. This is why it always pays to be extra careful, you can never be too careful about how you commit crimes- in the gangster's life. Earn money, collect from your men, and pass it up. I mean it can't be any harder to earn money now that you have a license to kill, steal, whatever you want, because the family has your back.

7. (Enforce)
A soldier is the puppet in the mongering of fear and power. When a soldier is told to do a job, a soldier never says no because when the soldier was inducted into the family, he had to swear an oath. This particular oath amongst other things is swore to ensure that they will carry out absolutely any job they're ordered to carry out in the name of the family, at any given possible time, no matter what. If a captain says he needs a guy dead and he goes to his soldier, the soldier has sworn in advance to take care of anything the family needs, whether it's for the bosses or directly for his captain. Soldiers are usually the guys who enforce the heavy duty stuff when the rules are broken. Rat in the family? Bosses send in a soldier. Internal beef between two groups of associates? Bosses send in a soldier. Soldiers are highly dependable, highly respected and have proven their worth to the family. When you're enforcing the rules, as a soldier, it is your choice to enforce it to whatever extent you deem necessary, even if you think death is a necessary punishment for the offender. Keep in mind however, without the "go" from the family, soldiers who kill associates are prone to get themselves in trouble, on the count that killing associates can screw up business for the family or another member in the family. Be careful and follow orders with distinction!

(CK Permissions)

(In my factions, this is particularly where I like to grant people permission to CK whoever they want. I want people to keep in mind that the more menial the reason for the CK, the harder it is to maintain a comfortable faction. In a world where you're supposed to help people develop and create, make CKing someone your very last resort. Think of alternatives to killing someone unless they have broken a rule so severely that they leave you no choice but to have them whacked out.)

Captain (Extra Privileged)

Being a captain is one of the biggest responsibilities of the family. A captain is someone who has been a recognized soldier for long enough and have been given the blessing of the bosses to start his early days on "becoming" a boss. Captains are the groups of men who have essentially paid their dues. He gets to start his own crew and have a few soldiers under him. Getting a promotion to captain means "We want you to be a boss one day." For future reference, there would be fewer captains than soldiers and associates in each individual organization, naturally. The captains are the ones who see all the money at the end of the week from associates and soldiers. A captain is to be more feared than he is respected, because a captain is someone who enforced his way through the ranks. A guy who earned so much respect from the people in charge of the family, that this guy is in fact trusted with extreme amounts of money at the end of the week. Captains are direct representatives of "The Board" in Cosa Nostra and serve as mouthpieces for the bosses in a lot of cases involving internal street beefs between crews. Captains run "Crews." Crews are made up of the captain, the soldiers and the associates. Crews tend to operate in a singular neighborhood but crews aren't limited to how far they can go or network. Crews are not designated to any particular area; they just occupy local hotspots. Captains are usually the guys who people can say "Run this neighborhood" whichever neighborhood that may be. And without getting confused in context that doesn't mean they "own" the neighborhood, it means they operate there.

1. (Socialize.)
A captain is a representative of the heads of the family. Anyone on the street who wants to deal with your faction would want to know a captain. Captains have a lot of say on what goes on in the streets. Who their crew is allowed to be friends with, and who they're meant to be networking with. A captain shouldn't spend too much time outside of the neighborhood he leaves himself available in but a captain can tell people to handle business for him with a simple phone call. A captain socializes through messengers and if he has enough zeal, he'll go out and pay someone a visit himself, having been experienced in the streets long enough to be comfortable with that. Captains carry themselves with honor and distinction, they try to be as diplomatic and street political as they should be all while maintaining the excess power and responsibility they've been blessed with.

2. (Maintain)
Now in charge of a "Crew" instead of just a gang, a captain is meant to make sure that his crew is operating smoothly. Crews are made up of "gangs" that the soldiers run. The "gangs" are made up of the soldier who runs it and the associates who are a part of it. Some crews, depending on the amount of soldiers can range from two gangs to ten gangs, depending on the amount of associates and wannabes. A captain's job is to make sure that the soldiers are doing their jobs. Captains don't typically associate themselves a lot with associates and wannabes, but their soldiers are the ones who pull their strings. When a captain feels like he is not running a sustainable or profitable crew, he reserves the right to "Send for" any one of his crew members he wants, to test their integrity or loyalty as he pleases. Even if he just wants to address his whole crew, he can "Send for" everyone simultaneously. Captains, as the mongers of absolute power in the family, are required to ensure that their "Crew" is operating with the boundaries of the family’s traditions.

3. (Collect)
At the end of the week, captains are supposed to have each and every last one of the tributes that the bosses want in his hand. At the end of the week, the captain should (traditionally) have everyone's tribute counted in total. Because at the end of the week, a percentage of this sum total is to be broken off and given to the bosses for "sitting on their asses" some would say, lol. Truthfully, good members of the board don't get paid for doing nothing but I mean from a hard working member's standpoint, it could certainly seem like the bosses are just living the life, haha. To a captain, he gets a little more bang for his buck. Every 7 days, the captain gets to see everyone's tribute and gets to keep all of it (after taxes to the family.) at the end of the day. Good captains cut out their own weekly percentage and leave the rest of the percentages to split between the soldiers who they have the choice of praising or scolding. That's right, captains pay themselves.

4. (Develop)
Continue to develop your character as a soldier, but now as someone who has paid his dues in the life he chose to live. Develop your character into or as someone who has established some serious, serious power in the family and has many capabilities and friends. A captain can carry himself however he wants to carry himself. A captain is someone the family would be honored to go to war for and support this man in his troublesome times. Captains don't have to "kick themselves into high gear" for anybody. The only people captains take orders from on the streets are members of the board and that's it. On the other hand, they're the ones calling the shots. They're the ones who get to show off their wings. You shall demand respect. You shall expect people to obey you in advance and you shall be insulted if people dare to challenge your power. Salute!
 
5. (Enforce)
Captains mean serious business. Captains don't normally get handed a job to whack someone out themselves, but I would guess almost naturally, perhaps even sometimes daily, will they be presented with the situation. I'm sure bosses go to captains with contracts all the time, that doesn't mean they want the captain to go out and kill someone. As an important key figure in the family who is in charge of a lot of money, a Captain is expected to enforce the law of his family through his crew. If the bosses need someone dead, a captain can enforce that by sending in a soldier, or having a soldier handy when the captain "sends for" the target. I would say in my own personal opinion that a captain's biggest weapon is his diplomacy and ability to summon people. Remember, if people are summoned by a captain they are obliged to show up, whether they're supposed to die or not. If people violate that; the captain reserves a right to "Green Light" that person. Captains are more like the politicians, within the family. Captains still have their license to kill and steal and do whatever they want but the family would expect them to handle their endeavors with a little more care, considering the power they've been blessed with and the number of alternatives that come with it. Continue to enforce with distinction, even though you're expected to "turn it down a notch." Remember that inspiring your soldiers and crew members to do your work might teach them something in the future when they're in your position!

(CK responsibilities.)

(Now, again, in my factions, these are the people I would give the responsibilities of knowing who to CK out. Usually I wouldn't even make someone a captain until they could somehow prove to me they know how to ixney a bad egg when he sees one without breaking any mob rules. In my factions, Captains were allowed to "green light" anyone they want except soldiers and up on their own behalf. If a captain turns around and says that an associate needs to go, that's an order even the soldier has no say in. This is what incited new members to always respect the people a soldier would demand a person have to respects, his captain.)

Members of the board; 


Contabile ((Optional))

A Contabile is someone who the family needs when there's just so many earners, so many crews, so many people. A Contabile is essentially a financial advisor for the family, someone who makes sure nobody's stealing from the family and nobody is screwing each other. A Contabile is above the rank of Captain, to be treated with only the utmost respect by any given member, even fellow members of the board. The Contabile's role is vital to a family who just has next to an uncontrollable amount of people, because the Contabile can serve as the second hand of the boss when it comes to serious financial issues in the family. If a captain has been bitching at a soldier in his crew because he missed 3 weeks of kick ups, he can go to the Contabile. The Contabile has the power to "green light" any soldier he wants. If the reason is actually unjust and corrupt, he'd have to answer to the boss, otherwise this person is so trusted by the family he can pretty much get away with something that corrupt, depending on the boss you have, strict or loose. Contabile's are commonly referred to in English as "The Family Advisor."

Roles:
- Ensure that the family is earning in a traditional manner and everyone is getting paid.
- Ensure that the bosses are receiving their tribute accordingly.
- Ensure that the captains are running financially sound crews in their systematic form.
- Serve as a financial mediator for the boss in money quarrels within the family.
 
 
 
 
 
Street Boss ((Optional))

A Street Boss is a guy that the family pulls in to take the heat off of the head of the family for a while. A Street Boss is an exceptionally trusted and exceptionally respected member within the organization and his job is to "Act as the boss" on the streets for certain things the boss doesn't want to risk involving himself in, such as family issues. A Street Boss does the family very well in times of heavy police surveillance because it diverts the eyes the federal government from the boss who actually calls the shots in the family. A Street Boss is to be feared as if he was the Boss of the family himself, because who else should know otherwise that he isn't, right? A Street Boss is an interesting role and its fun for people who are still learning how exactly being a "Leader" for the family in the position they're in. Street Bosses are considered board members and can "green light" any politically unsound member of the family they please, except for captains. Such an event requires the entire board's permission.

Roles:
- Ensure that the heat stays off the bosses and board members of the family.
- Ensure that the family is operating within the family’s traditions and standards.
- Ensure that the captains are running politically sound crews in their systematic form.
- Serve as a personal mediator for the boss in conflicts of interest between members.
 
 
 
 
 
Consigliere

The Consigliere. Not optional to have a Consigliere in a family. The Consigliere is a key figure in the family because he serves as "council" to the board. This man is a direct representative of the Boss himself. When the board finds themselves having to make a hard call, the Consigliere's job is to either deem it justifiable or unjustifiable, politically speaking. A Consigliere is someone who has paid his dues in the family and earned this rank upon the decision of the boss, who sets the ranks of the family. The Consigliere's job is so important that he is to make himself as available as he can to the captains in case any political mix ups should arise. The Consigliere's job is to council the Street Boss and the Boss to help maintain morale in the family. The Consigliere is the man the family looks towards when making an extremely hard decision, whether it's regarding wars or killing high ranking members of the family. The Consigliere should be as feared as anyone would fear the boss or other members of the board. They possess an immense amount of power that is inarguably unwise to challenge. The Consigliere can "green light" any members of the family he wants except captains and other members of the board.

Roles:
- Instill morale in the family by helping the bosses make rational decisions.
- Maintain order in the family by giving your final word on lasting conflicts of interest.
- Advise the Street Boss and Boss about political decisions in times of hesitation and confusion.
- Ensure that the captains are running systematically sound crews in both financial and political aspects.
 
 
 
 
Underboss

The Underboss… second in charge of the family; just under the commander in chief, this man is basically the "Damage Control" of the organization. Every Underboss that ever went down in history as an Underboss was always a trusted, intelligent and equally dangerous member of the family. The Underboss's role is to clarify exactly what the boss wants in disclosure to only the family. He's the guy you'd have to talk to before you go requesting the boss for a situation he can politically fix himself. The Underbosses are responsible for internal justice. Underbosses are there to support the board in times in war and mutiny and quarrel. Sometimes, the Underboss takes on the role of "Acting Boss" in war time just so the boss doesn't have to risk his neck in the streets or on routine wiretaps. The Underboss is someone who anyone in the family is obliged to show respect to, otherwise you're disrespecting the family as a whole. These guys are very serious news and when dealing with Underbosses, family members are supposed to treat this man as an extension of the Boss himself. The Underbosses job is to serve as council to the Boss, handle the boss’s political endeavors and give council to the board in times of hardship. An Underboss can "green light" any member of the family they want except captains or other members of the board. These men are to be exceptionally feared, because of the status alone.

Roles:
- Instill morale in the family by helping the board enforce the law that is their word.
- Maintain control in the family by making sure everyone is doing their job, for the boss.
- Advise the Boss and Street Boss about political decisions in times of hesitation and confusion.
- Ensure that the captains are running systematically sound crews in both financial and political aspects.
- Handle decisions that you feel you are entitled to handle in the name of the family.
 
 
 
 
 
Boss

The boss of the family is someone you can't cross words with. If the sky is blue and the boss says it’s green, the sky is green. That's just an analogy on how respected and feared the boss of any family should be. The Boss's word is law. Over any other member of the board, over any other captain, over any other soldier, what the boss says goes. The Boss's job is the hardest job of all, by tradition. Some would say the boss gets to sit on his ass and make money doing nothing, but if there's a mutiny in the family, it all traces back to how the boss treats people. The boss is who the feds want. The boss is who the enemies want, in wartime. The Boss is the guy who sets the ranks and cleanses the family of anyone he doesn't deem fit for his organization. The boss has to maintain morale from every last person he's in charge of. The Boss is the key figure of any organization and the stress of being the boss takes a very big toll on the person after quite some time. The Boss can green light anyone he wants in the family, from soldiers to board members, but if the family doesn't agree with his actions? He just might have turned himself into fresh meat in the pack of wolves he's leading! A Boss although he's the top dog is still required to obey the rules of the mob. Nobody likes an abusive or corrupt boss. The bosses who have been known to honor the code even in the position they're in have gone down in history as legendary bosses. Some Bosses are shifty and can make grave mistakes that eventually cripple their family. The board is there to keep the boss in check and the boss is there to keep everyone in their respective positions, running a successful operation. His word is final over anyone else’s. Over any board member, the Boss's word is what goes; he's the ultimate shot caller of the family and doesn't have to answer to nobody.

Roles:
- Organize the family to your liking and to the best of your ability, it helps to know your subordinates when making decisions on who belongs where.
- Ensure that the members of the board are doing their jobs, making sure the family is running smoothly.
- Make ultimate decisions putting an end to any beefs or stinting any internal mutinies to come.
- Oversee the boundaries and examples your family sets for future members of the family.
- Maintain moral and ethical stability in the family without breaking any rules and abusing power.

Rules, Traditions & Codes of Cosa Nostra:

- No ratting out your friends.
- No talking about crime.
- No disrespecting the bosses.
- No cheating with your friend's woman.
- No putting other gangs before the family.
- No talking about crimes you've committed in the past. (Code of Silence)
- No talking behind each other's backs, especially superiors.
- No stealing members from other parts of the family.
- No touching or attacking any "made" members.
- No appropriating money from other members of the family.
- No stealing tribute.
- No lying to a superior.
- No being unavailable when you're on call, no being tardy when you're sent for.
- No disrespecting a superior.
- No killing any member of the family without the initial superior's permission.

This is all a very short list of things people can get killed for in the mob. These here are the essential traditions of a gangster and what common sense type of codes they live by. Many people in the history of Cosa Nostra have broken these rules; many of which who have been put to death as punishment for breaking them. LCN was always very strict on loyalty, standards and rules. These are all the basic things that gangsters would consider immoral amongst each other, as if anything else they do is ethical, lol. Some of you may recognize these things as "The commandments of the mafia" when really this is more along the lines of just common sense among other gangsters. This short list represents an attitude that should be in general a gentlemanly, humbled demeanor for anyone who is part of the family that follows it should have. Not all of these things will get you killed. It depends on the mood of the superior that day, actually. 

Roleplaying a mobster, people are so afraid to say whatever they want. People are so afraid to disrespect a superior. People automatically think they're going to get whacked, for committing these here issues. Well here's some good and revitalizing news for the player who hasn't ever RP'd a mobster and finds it interesting. Not everyone dies for this. There are many forms of punishment in the mafia. Demotion, taxation, mock execution, losing money in opportunities, beat downs and then of course death. Luckily for some, you might catch the victim of your unruly shenanigans on a day where he's not so angry, let you off with a slap on the wrist. Some days... you might do the littlest, least harmful thing you can do that's considered breaking the rules, like talking about some guy you whacked in the sticks three days ago- and BOOM. You're buried in the same hole as that guy because of your big mouth and you probably said where you buried him too. These are all things that will take your day from good to bad, from bad to worse the second someone finds out you engaged in the defilement of these particular rules. Informants normally get killed, no matter what, two days from now, two years from now, two decades from now. The Mafia never usually forgets about the people who expose their endeavors until the day they're "sleeping with the fishes." Bigmouths usually get their ass kicked unless they were picked up on a wiretap, then they get killed. 

Disrespecting the bosses can earn you anything from a singular look to a beat down by one or multiple people, and yes even sometimes it can wind you up in a pine box. Putting people before the family, your wife, your kids, your best friend who doesn't have 2 nickels to rub together... having sexual intercourse with another member's girlfriend, gossiping about other members behind their back, what's bound to happen in a group full of people who are all waiting to get some notoriety from the higher ups before the others do? In a world where guys from the unimportant all the way up to the feared and respected are never satisfied with their reputations, only looking to be even more feared and respected, what can we expect? We can expect constant war between each other or we can expect people to act like men and get back to work. Hence, the rules! As a Mafia RPer, you will always hear something left and right about "The rules." The rules make up a big part of why LCN existed and why it still exists a hundred years later. Feel free to think about different scenarios involving mobsters and these rules, because one day you might have to be the guy putting the bullet in a guy's head for sleeping with a soldier's girlfriend! What will you say to the guy who tells you to kill this guy? What are your motives? Where do you feel like winding up, in a hole or on top of the hole, filling it?

Day to day things:

- Earning

Earning is what any hustler does daily. "Earning money." The bread and butter of the multimillion dollar industry we refer to as "Crime!" In 2015, we don't live in a world where people are constantly imperializing on each other and invading each other's country like back in the first millennia after the death of Jesus Christ (If you believe in that sort of thing. Any self-respecting gangster does.) Today, day to day, gangsters find themselves caught up in local rackets. Some people are bookies, some people are loan sharks. A number of guys are drug dealers and a number of guys are pimps. Sometimes you have hit men, other times you have robbers, muggers and thieves. All of these things might be considered immoral to the working man, but to a criminal, these things make up your livelihood. This is how you put food on the table for your family at home as well as your "family" in the streets. Whatever crime your character gets involved in, whether it be just one, two or even a couple of them like five or six, he should always have something he specializes in. There's always one grand scheme each individual has to help earn them their nut at the end of the week. Think about yours as your character develops and changes into a full blown, money making criminal! How much you earn can have an incredible effect on how notorious you are to the higher ups that can turn you into someone more important. My advice to you; whether you're a good earner or a bad earner is never stop trying to earn no matter what. Gangsters typically fail at many things in life, hence why they are who they are. But they don't give up and they persist in things, which is why eventually you'll see some big dumb Neanderthal criminal holding a big stack of 50's in the strip club.

-Enforcing

Above, I brought up a big list of rules that people should follow; all unwritten and hardly spoken rules of the mob. Sometimes, when you ain't out there earning, you'll get a call from one of your higher ups about some chump who broke the rules. If he ain't already out there enforcing it himself, he might ask you to enforce it for him. This is where orders come in. Many would say that when it comes time to enforce a rule, orders over earning. You could be out there moving the largest amount of weight you ever sold; when a superior calls you're traditionally supposed to just drop whatever you're doing and do as you're told. Enforcing plays another big role in your reputation and notoriety when it comes down to the bosses. Sometimes you hear stories about a guy who doesn't want to pay your buddy back the ten grand he owes him. What do you do? You go down there and you snap the guy's arm. Tell him if he don't get the money, you'll snap his other one next week when you come back looking for the money, loll. Enforcement is fun in some situations; you get to really bring the personality out of your character. I've seen people act really sorry, while following orders. Some people disobey orders because they can't gather the stomach to kick their buddy’s ass. Some people even kick their buddy’s ass and apologize while doing so. This is all a part of "Enforcement." Day to day, when you ain't out there putting together your own massive schemes, you might be doing some dirty work for a higher up or hell, you might be out there doing some dirty work for yourself. Enforcing is what sets the proper standards of your family; remember to always lead by example.

- Tribute

Tribute. This is something that has been going on in the mob weekly since the beginning. Gangsters have a tradition of paying Amish to the people who have been in the streets before they have using the money they earn. Imagine it being like a giant pyramid scheme and the guy at the top basically saying; "You want to earn in my city? You gotta' pay me a cut." Tribute is a form of paying your respects to the bosses and how much you actually earn weekly plays only the biggest effect on how much tribute you give the bosses. Tribute's a doozey sometimes, because you got an ass ton of people all trying to get made at the same time- right? So what do they do? They give the bosses everything they have and they wind up screwing themselves for next week when the bosses come back and ask for their cut again. This is a prime example of "Busting yourself out." Usually, bosses ask for a percentage of what a person makes weekly. For example, the boss, an Underboss and the Consigliere all get paid at the end of the week for essentially sitting on their asses and telling people what to do all week. Who pays them? Well the captains do. Let’s say for argument’s sake, this family has 6 captains. Each captain runs their own crew full of soldiers who are meant to be earning money and kicking up even after they're inducted. Soldiers are supposed to be running their own group of associates on the street, collecting the kick ups from their underlings and passing it up the ladder to their captain. These 6 captains all earn 100k a week, right? The bosses want 20% of the family's weekly earnings. These 6 captains make up the "family's earnings" and at the end of the week, we have 6 guys all with 100k, that's 600k. But the captain's only have to kick up 20% to their bosses, which means out of that 100k each of them have, the boss wants 20. This means at the end of the week, the bosses only get but 120k out of 600k per week. That's not a whole lot right? Right. Because the captains get to pay themselves and they can choose to pay their soldiers to keep them happy too. It's a choice though. This basically leaves each captain with 80k, if they all coughed up their 20% tribute. Now the board can split that up amongst themselves. Captains would then keep the rest of the money since that's their crew’s money. So here's how it works without it being too confusing. We'll start from the bottom up.

Here's how it works. The bosses want tribute every Wednesday. 20% from everyone. Right?

SPOILER: SHOW

- Sit downs.

Probably one of my favorite things to be involved in as a confrontational mafia role-player. I love sit downs because it helps give me insight on how the other person is roleplaying their character. Helps share their point of view of the situation too, that’s always fun. How they feel about certain situations helps you incorporate what they want out of the RP and gives you a chance to explain what you want out of the RP, all ICly. A sit down is one of the most honored, sacred things in the mob traditionally; A way to handle things that require violence, without violence. Nowadays, it's OK to attempt to murder a rival at a peace meeting if given the proper blessings. However back in the day, it was widely frowned upon even in some cases today it still is. Sit downs are something that mobsters deal with every now and then. Some guy throws a hissy fit about something big or small, next thing you know you're being summoned or "sent for" by your superior because of it to clear it up. Sit downs are an alternative to tensions, turmoil, street beefs and even sometimes war. Sit downs save a lot of lives in the mafia. Sit down typically arise when beefs arise and nobody actually went to the extent of killing each other yet, which is usually something the gangsters can respect. Although a lot of LCN gangsters are known to be savage beasts, diplomacy is highly respected amongst leaders and their fellow gang members.

Things that are spoken about at sit downs mostly:

- Money issues.
- Respect issues.
- Tribute issues.
- War.
- Passes. (Excusing a death that should politically take place.)
- Beefs.
- Peace.
- Deaths.

As you can see there is a whole array of possibilities. What sit downs are going to promote are dialog, thoughtful/realistic RP and lots and lots of fun for people who enjoy conspiratorial, high tension, low danger sort of RP. "All talk" sort of beefs if you will. They're fun to RP out and see how they unfold without anyone dying or getting seriously injured. I also feel like it'd put an end to a lot of the next to immediate beat downs I've decided to give some people, thus leading by example in turn men have decided to give back to you, the lower ranks. People are usually thankful for a sit down over an ass kicking any day. Hopefully, what this will do is start instilling some respect in each other's characters once again so we can get things back on track.

During sit downs, the following procedures must take place if dealing with a soldier or up.

- All phones need to be turned off.
- Everyone needs to be patted down for an extra phone, voice memo recordings, wires, bugs, everything.
- The place must be swept before discussions.


- Being "Sent for"

When you get summoned by a superior in the mob, it means that you better be ready for anything. You better be ready to do something against your will. You have absolutely no choice but to listen to whoever sent for you, especially if the person who sent for you is an inducted member. Being sent for is something gangsters go through sometimes bi or tri daily. Some of them don't get sent for but every week when they go to pay their tributes to their bosses. Being sent for is a common thing in the mob because realistically, you can be sent for anything, at any given time. There's always a reason you will be sent for by your superior and if you don't answer, or you don't go, this could mean some serious repercussions, punishment. It could even mean death, if the reason you're being sent for isn't already because it's your turn to get whacked out. Yes, every time you get sent for, expect anything. Prepare for the worst, hope for the best. For anything can happen in a situation where you're summoned by someone who means something more than you do to the family. There's a code in the mob that if you aren't available for the guys who need you, how can you ever expect to get any further in the life you chose?

Here's a list of things that can get someone "Sent for."

- A sit-down.
- Weekly tribute.
- A new family update.
- Routine check-up (touching base with your superiors.)
- Your death.
- A promotion.
- To clear up a beef.
- An introduction to another member.
- A "job" from your superiors.
 
•    No matter what rank you are, if the Boss, Underboss, Consigliere or Captain sends for you, soldier or not, you have to show up.
•    No lower rank can "send for" or summon a higher rank.
•    If you are a wannabe or associated member and a soldier decides to "send for" you and some other wannabe, you have to show up.
•    Associates don't "send for" their wannabes. Only Soldiers and up can "officially" summon someone. If you're a wannabe and an associate summons you, you aren't "officially obligated" to go see him, but that doesn't mean you shouldn't.

Wives & girlfriends.


Girlfriends are typically referred to as a guy's "Goomar." That's a slang word between Italian Americans referring to their women. In the movie the Godfather (which is absolutely farfetched and pancaked up for Hollywood) they say that a woman is more dangerous than a shotgun. As farfetched as some of the facts regarding LCN in that movie were, this is a fact that is about as authentic as anything. See, everything is about relationships in the mob. These are very religious, family oriented people who do questionable things to put food on the table for their families. Their wives at home who take care of their children while they're out there on the streets bleeding the city dry. The wife or the girlfriend of any gangster is to be treated as an extension of the gangster she's with. Women are to be treated with absolute respect in the mob, granted sometimes their husbands get a little irritated with them for god knows whatever reason, but in the end I guess that's their own business to handle. The wife of a soldier is considered as untouchable as the soldier himself. As a matter of fact, wives and girlfriends are no less "part of the family" than the gangster that occupies the rank. Let’s say for example, a soldier gets killed for stealing money from the family. The first thing the board would ask themselves is; "Is he married and does he have any kids." Now right there, that's how you know this guy's a dead man. Because since the mob is such a family oriented organization, why would they ask such a question unless they're about to take you out? They don't believe in widowing wives and orphaning children unless the reason is because these men violated something sacred to this particular group of men, like the oath they swore the day they were inducted. So let’s say this guy gets "Sent on vacation" so to speak, the family would actually go to extents to make sure that the widowed wife of this man is being supported. They will go to extents to make sure that the children go to school, have books, taken care of financially. 

Ask yourself how many wives of "Made Men" in the mafia turned statements on their husbands group of friends after he up and disappeared one day? I mean gangsters aren't supposed to admit to their wives and girlfriends that they're in the mafia, but after living with someone for so long and spending time in the same household as them, no retard wouldn't be able to piece two and two together. Some wives can live with it, some wives get out of line and it's left up to the soldier to handle his responsibilities. The reason is because; the family doesn't push people away who didn't do anything to deserve anything. These men, as cold hearted and sour as they are still understand the concept of family and what it means to have someone who cares about you. Pretty sick if you think about it right? Well, not to these guys. To these guys, taking care of a dead man's family is one of the most noble things you can do as a gangster. A lot of people like to joke about how "The wives are the bosses." In some cases where the men don’t wear the pants, this is actually true. Some gangsters who are lying to the feds would even admit they're part of a crime family and their wife is the boss of it, being facetious and sarcastic of course, lol. Wives and Girlfriends play a very big role in a mobster's life. They're the second piece to any immediate family a gangster starts. What- because you've sold your soul to crime and asked God for forgiveness in advance, you're not allowed to start your own family? In a world full of people who are all about "family?" Think about it! Gangsters have families too. Now before you start thinking "Wow! Let me go get a girlfriend and get busy!" Please refer to the section of this guideline titled "Understanding what "The Life" is, to real gangsters." This will help you make a decision on what kind of legacy you wish to lead in this type of role-play.

Having respect for women whether they're yours or someone else's who is part of the family is essential to survival.

Mob politics.

As you could imagine, like any other gang or illegal entity these guys have serious rules. Rules that they live by, rules that they consider as sacred as God himself. In the Mob, caught between being a good Christian or a savage gangster, these rules must be followed. For example, asking for permission to act on certain things plays a big role in your character's existence. They're not allowed to just kill each other. They're not allowed to do public hits unless ordered to do so by a superior. They're not allowed to whack out other members of the family. If you looked over some of the rules and traditions, you'd have a general "gist" on how they live their lives. So when it comes down to the broad criminalistics thinking, here are some politics that make up families. This applies to all members of Cosa Nostra, no matter what family you're a part of. A lot of times when you have multiple coexisting families, things tend to get a little hairy. A while ago a man by the name of Salvatore Lucania or better known as "Lucky Luciano" created something called "The Commission" in New York. Basically it was made up of 5 families who all attempted to respect each other's existence in the city to avoid turning their entity into a group of gangbanging Italian hooligans. The Commission was one of the strongest entities of crime to ever hit America. And to this day, members of the commission still exist under new and improved "politics" over time.

1.    No going to war with other families.
2.    No attacking soldiers in another family without that initial family's permission.
3.    No killing government officials without permission from the bosses of ALL families in the city.
4.    No killing a boss.
5.    Money problems are to be fixed by having sit downs, to avoid war.
6.    Unless you're a made guy, you need to ask permission from your captain to kill anyone, yes, anyone, faction or non-faction.
7.    You can have as much tension or turmoil with anyone you want, as long as it isn't taken to the level of killing each other.
8.    No ratting out members of other families to the authorities, it's considered just as bad as ratting out your own family.
9.    No using third parties to wage war on other families.
10.    Money does not get split between families. No boss owes another boss anything his family earns. It's his.

Edited by Brand
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Lord

Boy... boy... This guide is amazing, m a f i a. 

 

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stunna
7 minutes ago, Brand said:

Curly Tha Infamous.

 

Lol great start

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Brand
Just now, stunna said:

 

Lol great start

Gotta give him credits first for this awesome 'documentary' this will help a lot of people to start rping lcn.

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Victor_Ruffino

Stop it.

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Bospy
12 minutes ago, Brand said:

Nothing makes a man with a strong name, strong background and a strong personality more of a gangster than a man of his motives. In the mafia, a lot of people always had a reason for why they live "the life." Some people are in it for the money. Some people are in it for the power. Lately it would seem like everyone's in it for the respect.

 

Not entirely sure what source Curly got this from but this is the complete opposite. I wouldn't suggest basing modern LCN politics on stuff from the 20s - the "codes" you mention a lot here don't really even factor into the modern mafia whatsoever.

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Midnight Tick

Even in his death, Curly still lives around many of us.

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Conspiracy

Regardless, it's a good read.

 

If y'all want realism that bad you can go roleplay a 9-5 job. :D

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Brand
Just now, Bospy said:

 

Not entirely sure what source Curly got this from but this is the complete opposite. I wouldn't suggest basing modern LCN politics on stuff from the 20s - the "codes" you mention a lot here don't really even factor into the modern mafia whatsoever.

I agree that people are roleplaying modern LCN now, but never seen people roleplaying what John Gotti did because you know what happened to him.

Rules remains the same bro.

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Bospy
Posted (edited)
12 minutes ago, Brand said:

I agree that people are roleplaying modern LCN now, but never seen people roleplaying what John Gotti did because you know what happened to him.

Rules remains the same bro.

 

I can get thinking old figures like Gotti or Luciano are cool, but it's a bit disingenuous to say the modern mafia is anything like the structures set up back then. Rules do not remain the same - one of the cardinal rules revolving around drugs was disobeyed and eventually brought the downfall and crippling of most families in America during the 80s and 90s. If people want to realistically portray LCN, this guide isn't the best resource for a modern group, as often you'll find mobs conveniently "forget" rules when it suits them best, especially in our modern era. Wealth isn't nearly as big as a factor in modern "soldiers", some made men are poor as shit and spend every waking hour trying to come up with schemes to make their next payment. The romantic image of a "noble" mafia soldier doesn't exist, mobsters are greasy scumbags who engage in bump-in-the-night shit these days.

 

Don't get me wrong, I think there's merit to this guide, but to consider it the "end-all" LCN guide (especially for people who want to portray a more modern-era mob) might be a mistake. It has some worth as a document for historical context, though, and as far as I can tell some of the mob groups on the server want to try a fresh take. I won't argue against that point, but a modern mafia is a different beast than the old era.

Edited by Bospy
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Lucky

That's not modern LCN, that's the same guide Curly posted on RCRP too. It's good for beginners but not good for those who want to reach the most realism in this game. 

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Brand
Just now, Lucky said:

That's not modern LCN, that's the same guide Curly posted on RCRP too. It's good for beginners but not good for those who want to reach the most realism in this game. 

Ik, it's a guide for a reason Leggenda, Beginners need to understand what LCN is made from, they can't really get into the modern shit without knowing the old rules / traditions.

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Street Boss

I'd take this guide with a pinch of salt. While there's some good content, the majority is inaccurate and outdated.

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Sonny
56 minutes ago, Victor_Ruffino said:

Stop it.

The fact that you commented on it 4 minutes after he posted it doesn't quite fit in with your comment, I'll admit anyone who is superior in LCN roleplay will look down there noses at this guide but thats why it's a guide isn't it, it's for new players to read and lean the basicis.

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The Don
53 minutes ago, Conspiracy said:

Regardless, it's a good read.

 

If y'all want realism that bad you can go roleplay a 9-5 job. :D

This made me laugh so much

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